It must succeed at a DC 11 flat check to use linguistic actions or supply verbal spellcasting components until the end of its next turn. Repeated exposure and toughened skin allow you to fend off harm. 1 Races 2 Regions 3 Religion 4 References Barbarians of Golarion hail from the dark places of the world where civilization has failed or has yet to tread. Your rage gives you the raw power and size of a giant. If the Strike hits and deals damage, your target is grabbed until they successfully Escape, you attack with the required weapon, or you Release the required weapon, whichever comes first. All stats given for her are of the vanilla Barbarian, however. When you roll a success on a Fortitude save, you get a critical success instead. Increase the additional damage from Rage from 2 to 6. Each attack counts toward your multiple attack penalty, but don’t increase your penalty until you have made all your attacks. Requirements You are wielding a ranged or thrown weapon that deals piercing damage. All of the following are class features of the barbarian. It could be a creature or symbol beloved by your clan, or a purely internal source or filter of your rage, such as a belief, curse, heritage, or state of mind. Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other. Your strength is part of your rage, so as long as your anger remains, you can gather your strength and rage to overcome any sort of enfeeblement. When you target a concealed or hidden opponent while you are raging, you reduce the DC of the flat check to 3 for a concealed target or to 9 for a hidden one. Have a deep-seated well of anger, hatred, or frustration. If you have greater weapon specialization, increase the damage from Rage from 5 to 12 for your chosen animal’s unarmed attacks. When using Giant’s Stature, you can instead become Huge (increasing your reach by 10 feet if you were Medium or smaller) while you are raging. Make a Strike with the same weapon, adding the effects of the backswing and forceful weapon traits. Perhaps your culture reveres draconic majesty, or you gained your connection by drinking or bathing in dragon’s blood or after watching a marauding wyrm burn your village. You might also be at war with an uncontrollable, animalistic side of your personality, or you might be a descendant of a werewolf or another werecreature. In the heat of battle, you are capable of amazing feats of strength. You can still drink potions and invest and activate most magic items you find, though items that cast spells are subject to the same restrictions as all other spells. Flagrantly disrespecting an animal of your chosen kind is anathema to your instinct, as is using weapons while raging. Role: Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. Failure The target is dazed and can barely vocalize. paizo.com Recent Posts in When playing a barbarian in Pathfinder 2E, does taking Fury instinct immediately give you Raging Resistance or must you still wait until level 9? Use an action that has the rage trait. You use your rage as you choose. You might also be at war with an uncontrollable, animalistic side of your personality, or you might be a descendant of a werewolf or another werecreature. Champion. Make a melee Strike against the triggering enemy. Once during your movement, if your movement passes through or ends adjacent to a door, window, fence, wall, or similar obstacle, you can attempt an Athletics check to Force Open the obstacle with a +1 circumstance bonus to the roll; on a failure, your movement ends at that obstacle. Instead, you gain an additional 1st-level barbarian feat. | Design Finder 2018 You trample your foes as you charge past them. While raging, you gain resistance equal to 3 + your Constitution modifier to damage types based on your instinct. Your rage is a frenzy of rapid movements. While raging, you gain a +2 status bonus to saving throws against emotion effects. You open yourself to attacks so you can respond in turn. After you spend a full turn without raging, you can Rage again without needing to wait 1 minute. | 5th Edition SRD Dragon Instinct. This is in addition to any extra dice you gain if the weapon is deadly or fatal. At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you’re already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you’re already a master. Dismissing the transformation gains the rage trait. I’m excited because here at Nerds on Earth, we’re getting ready to dive into some Pathfinder Society Scenarios! Chromatic dragons tend to be evil, and metallic dragons tend to be good. Now time for a little tune from Twisted Sister. Your rage wells up from a dominant instinct—one you learned from a tradition or that comes naturally to you. Your enemy’s blow fuels your rage and provokes your immediate retaliation. | Dungeon World SRD At every level that you gain a barbarian feat, you can select one of the following feats. Furthermore, the barbarian deals an additional 1d6 points of damage when she damages an evil outsider with a melee attack. Your proficiency rank for Fortitude saves increases to master. You deal 2 additional damage with melee weapons and unarmed attacks. You close the distance to your prey in a blur, pouncing on the creature before it can react. Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. This doesn’t prevent you from being harmed by hazardous terrain. Instead, you gain an additional 1st-level barbarian feat. Depending on your choice of Instinct, there are some thematic options which go a bit beyond "get mad and hit stuff", but the majority of the class is absolutely fixated on getting into a fight, getting really angry, and just absolutely wrecking everything in your way. You’ll see the following key terms in many barbarian class features. Pick up an adjacent ally of your size or smaller and throw them to an unoccupied space you can see within 30 feet. If you have greater weapon specialization, instead increase the additional damage from Rage to 12. Rage consumes you in battle. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Make a melee Strike with the required weapon. Alternatively, you can increase the actions of the triggering Rage to 2 to instead use a 2-action activity with the rage trait. Perhaps your culture reveres draconic majesty, or you gained your connection by drinking or bathing in dragon’s blood or after watching a marauding wyrm burn your village. How to be the Lord of Rage: N. Jolly’s guide to the Pathfinder Barbarian 1. If it hits, you gain a circumstance bonus to damage equal to the number of rounds remaining in your Rage (maximum 10). You gain a +2 circumstance bonus to attack rolls, a –2 penalty to AC, and a –1 penalty to saves. Requirements Your last action was a successful Strike. Athletic. No, not anywhere near the level of success that the original Pathfinder enjoyed. Desperate to finish the fight, you pour all your rage into one final blow. Select an animal from Table 3–3: Animal Instincts that best matches your chosen animal. Acrobatics, Athletics, Intimidation, Stealth, Furious Finish (2nd), Fast Movement (4th), Attack of Opportunity (6th), Whirlwind Strike (14th). Table of Content and Rating System 2. You push back your rage for a moment in order to think clearly. The foe must succeed at a Fortitude save against your class DC. The action to Dismiss the transformation gains the rage trait. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats. Another foe adjacent to the grabbed foe also takes your Thrash damage, with a basic Reflex save against your class DC. Attempt Intimidation checks to Demoralize each creature within 30 feet. Pathfinder 2 - Class Reference Class - Barbarian Source: PF2 Core Rulebook (cr82) Errata: 2019-10-30 (1.0) Class Features Updated Class Features:- Unarmed Attack Proficiency and Benefits- Barbarian Instincts Unarmed Attack Proficiency and Benefits Errata 1.0 - 2019-10-30 For any class feature that improves the proficiency rank or grants the critical specialization effect access for simple… You push the foe back 5 feet, with the effects of a successful Shove. Physical obstacles can’t hold back your fury. Engage in a regimen of intense physical fitness—and punch anyone who says this conflicts with your distaste for patience and tedium. PF2SRD.com (aka PF2SRD or PF2 SRD) is an unofficial Pathfinder 2e (PF2) System Reference Document (SRD) I need help updating the site!If you can help, please send me a message. Don’t even worry about having a lower AC – your opponents are going to be six-feet under before your AC even enters the conversation. While few archetypes can break the Barbarian out of this role, many change the way that the Barbarian accomplishes their primary duty of turning their enemies into pink mist. Until the end of this turn, you can use actions with the concentrate trait even if those actions don’t have the rage trait. When wielding such a weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition (page 618) because of the weapon’s unwieldy size. When wielding such a weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition because of the weapon’s unwieldy size. You bully foes across the battlefield. This site may earn affiliate commissions from the links on this page. Basics. The barbarian may lack the fighter’s sheer number of feats or the rogue’s massive pool of skills, but he makes up for that by being one of Pathfinder’s most mobile and versatile martial classes. Stride twice. Each instinct grants an instinct ability, plus more abilities you can gain via instinct feats. New Pages | Recent Changes | Privacy Policy, Superstitious Resilience (Instinct Ability), Spirits’ Interference [one-action] Feat 6, Unbalancing Sweep [three-actions] Feat 12, Dragon Transformation [one-action] Feat 16, Penetrating Projectile [two-actions] Feat 16, Vicious Evisceration [two-action] Feat 18, Pathfinder Core Rulebook (Second Edition), Treasury of Winter (Pathfinder Second Edition), Ancestral Anthologies Vol. Barbarian Feats. Each instinct grants an instinct ability, plus more abilities you can gain via instinct feats. In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background. Make a ranged Strike against each creature in a 30-foot line. You slam into the ground, shattering it around you. When you Thrash a grabbed foe, you smack that foe into another nearby. The fury of a wild predator fills you when you Rage, granting you ferocious unarmed attacks. You smash, bust, and charge through solid obstacles without hesitation. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. The frog’s tongue attack and deer’s antler attack gain reach 10 feet. Feats and Traits 6. At 18th level, you gain a +20-foot status bonus to your fly Speed, your damage bonus with dragon Strikes increases to +12, your breath weapon DC increases to 30, and you gain a +14 status bonus to your breath weapon damage. Cultures that revere vicious animals (such as apes or bears) give rise to barbarians with this instinct. You can enter a second rage, but afterward you need to catch your breath. When you roll a critical failure on a Fortitude save, you get a failure instead. These bonuses and penalties last until your Rage ends or until you are above half Hit Points, whichever comes first. While raging, the barbarian gains resistance 5 against the chosen energy type and a +1 natural armor bonus. Your training and rage deepen your connection to your armor. While raging, you can increase the additional damage from Rage from 2 to 4 and change its damage type to match that of your dragon’s breath weapon instead of the damage type for your weapon or unarmed attack. Prerequisite(s) Acute Scent or precise or imprecise scent. You keep pace with a retreating foe. Letting a personal insult against you slide is anathema to your instinct. The thickness of your hide gives you a Dexterity modifier cap to your AC of +3. The foe must attempt a basic Fortitude save against your class DC. You Stride up to your Speed and make a Strike at the end of your movement. Barbarian Instincts. The area and damage type match those of your dragon (see Table 3–4). You have become a brutal, unstoppable force of nature, able to shrug off mortal wounds with ease. You grow to incredible size. Your proficiency rank for Fortitude saves increases to legendary. You can use an open action only if you haven’t used an action with the attack or open trait yet this turn. Until your rage ends, all your melee weapons and unarmed attacks gain reach 10. You resist physical weapon damage, but not physical damage from other sources (such as unarmed attacks). You stomp the ground with such force that it creates a minor earthquake, with the effects of the earthquake spell. Critical Failure As failure, but the creature is stunned 3 instead of stunned 1. When you are raging, you can increase your damage from Rage from 2 to 3 and deal negative or positive damage, instead of the normal damage type for your weapon or unarmed attack (choose each time you Rage). Their movement doesn’t trigger reactions. Make a melee Strike. You can focus your superstition to break the magic of an item, in addition to destroying freestanding spells and those active on creatures. special rages, resistances, bonus damage) are those obtained right at level 1? Your rage makes it difficult to control you. Your ally ends this movement on their feet and doesn’t take damage from the fall. So my party and I ran our first session for Pathfinder 2e. Increase the damage from Rage from 4 to 8 against creatures that can cast spells. Success You gain the success effect of a Shove, then the success effect of a Trip against the target. You make a wide, arcing swing. If your animal is a frog, your tongue’s reach increases to 15 feet. You decide what your instinct means to you. Wisdom can make you more perceptive. Class Features. If you have greater weapon specialization, instead increase the damage when using spirit rage to 13. Instincts Source Core Rulebook pg. Together they are known as Team “I Wanna Roc.” Hey, I am not saying that the Barbarian is horrible (he is not). You resist negative damage, as well as damage dealt by the attacks and abilities of undead creatures, regardless of the damage type. You transform into a ferocious Large dragon, gaining the effects of 6th-level dragon form except that you use your own AC and attack modifier; you also apply your extra damage from Rage. Ancestral Anthologies Vol. Failure You gain the normal effect of Knockback. You climb the challenging rock wall and drop a rope for others to follow, and you wade into the risky currents to reach the hidden switch beneath the water’s surface. Failing to face a personal challenge of strength is anathema. The animal within you breaks free, turning you into a feral creature of nature when you rage. With a great heave, you seize a piece of your surroundings, such as a boulder, log, table, wagon, or chunk of earth, and hurl it at your foes. You toss your friends around the battlefield. Your rages draw upon a vicious instinct, which you might associate with an animal, a spirit, or some part of yourself. Critical Success You gain the critical success effect of a Shove, then the critical success effect of a Trip against the target. You gain the Mighty Rage free action. instinct assistance (barbarian) Core Rules hey so quick question on instincts, when it describes the instinct bonuses in the core rule book before the barbarian feats (i.e. You can’t use actions with the concentrate trait unless they also have the rage trait. Your fury carries your weapon through multiple foes. Select an animal from Table 3–3: Animal Instincts that best matches your chosen animal. Your equipment grows with you. Each instinct lists acts that are anathema to it. If you do, you become wounded 2 (or increase your wounded condition by 2 if you are already wounded). When you Sunder a Spell, you can instead attempt to counteract either an unattended magic item or one of your target’s magic items. Barbarian Instinct Morph Primal Rage Transmutation. You extend your body and prepare to attack foes outside your normal reach. You push your foes around and leave bruises. | d20 Anime SRD Requirements You have one or more hands free. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. | d20PFSRD When using spirit rage, increase the damage from Rage from 3 to 7. Alignment: Any non-lawful Hit Die: d12 (7 + Con modifier on level up) Skill Ranks Per Level: 3 + 1/2 Int modifier Cl… The object is a simple ranged weapon that deals 1d10 bludgeoning damage, has a range increment of 20 feet, and has the thrown weapon trait. While you are raging and unarmored, your skin transforms into a thick hide resembling your animal’s skin. If you have greater weapon specialization, instead increase the damage when using spirit rage to 13. Skill Feats [Level 2] At 2nd level and every 2 levels thereafter, you gain a skill feat. Whenever you perform such acts, you lose the instinct’s abilities and any instinct feats until you spend 1 day of downtime re-centering yourself, though you keep all of your other barbarian abilities. 12 plus your Constitution Modifier. At 2nd level and every 2 levels thereafter, you gain a skill feat. | OGN Articles Increase the damage die size for the unarmed attacks granted by your chosen animal by one step, and increase the additional damage from Rage from 2 to 5 for your chosen animal’s unarmed attacks. You must satisfy any prerequisites before selecting the feat. Randal Reads Pathfinder 2e: Ch 3 – Classes (part 2) Written ... Barbarian. If you do this, your Rage action gains the arcane and evocation traits, as well as the trait matching the damage type. Your proficiency rank for Perception increases to master. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master. When you use Knockback, you can attempt an Athletics check against your target’s Fortitude DC. When you Rage, your sense of smell improves. For more information, see Instincts. At 1st level and every even-numbered level thereafter, you gain a barbarian class feat. You also retain the constant abilities of your gear. If you critically succeed, the creature takes twice this amount of damage and becomes flat-footed until the end of your next turn. Your scent is preternaturally sharp, and you can always rely on your sense of smell to help guide you when your vision is compromised. Make a melee Strike against each enemy within your melee reach. Cleric. You concentrate on your rage, overcoming fear and fighting back sickness. You thrash the grabbed foe around. Table of Content and Rating System 1. Increase the additional damage from Rage from 2 to 6. Requirements You are wielding a melee weapon that deals piercing damage. Sometimes they’re even helpful. Whichever of the two options you choose, roll a separate Athletics check against each foe, performing the same action against each foe. You resist negative damage, as well as damage dealt by the attacks and abilities of undead creatures, regardless of the damage type. Roll an Athletics check and compare the result to the Fortitude DC of each creature whose space you attempt to move through during your Stride, moving through its space on a success but ending your movement before entering its space on a failure. Make a melee Strike. The damage increases to 2d10 if you have weapon specialization in simple weapons, or 3d10 if you have greater weapon specialization. Believe that you are loyal to your friends and allies and will never relent until the fight is done. | d20HeroSRD You must be trained or better in the corresponding skill to select a skill feat. Durable. Make a melee Strike against the triggering creature. Attack Barbarian Concentrate Instinct Rage. Each attempt counts toward your multiple attack penalty, but don’t increase your penalty until you have made all the attempts. Bard Class Features Bard Feats. Your reflexes are Lightning fast. Your instinct gives you an ability, requires you to avoid certain behaviors, grants you increased damage and resistances at higher levels, and allows you to select feats tied to your instinct. If you used this ability in the last hour, the area and the damage are halved (15-foot cone or 30-foot line; 1d6 damage for every 2 levels). Choose whether your character respects or abhors your dragon type. Choose up to three adjacent foes and choose whether to Shove or Trip all three of them. Trigger Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature. Arcane Barbarian Concentrate Evocation Instinct Rage. Requirements You are wielding a melee weapon that deals bludgeoning damage. You make a great sweep about yourself, knocking creatures off their feet and away from you. This damage increases to 3 if you’re a master, and 4 if you’re legendary. If you hit it before the end of your next turn, you gain temporary Hit Points equal to your Constitution modifier, or double that on a critical hit. Skill Feats 2nd. While you are raging, your melee Strikes ignore 5 points of an object’s Hardness. Trigger A foe within reach attempts to move away from you. Your help is greatly appreciated! This makes you an excellent mage hunter but slow to trust practitioners of magical arts. If your counteract attempt succeeds, the item becomes a mundane item of its type for 10 minutes. Whether you are emotionally sensitive to the spirits around you; worship ancestors or apparitions; or are haunted by the specter of an ancestor, relative, friend, or foe, your rage takes the form of a spiritual possession. Skill feats have the skill trait. Requirements You are unarmored or wearing light armor. You make a vicious attack that maims your enemy. Make a Leap, High Jump, or Long Jump and attempt one melee Strike at any point during your jump. | Starjammer SRD You gain access to one weapon one size larger than you, of any weapon type otherwise available at character creation. Your incredibly vicious Strike pulls you right in close, giving you the opportunity to grab your foe. If you have greater weapon specialization, increase the damage from Rage from 5 to 12 for your chosen animal’s unarmed attacks. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you’re an expert, 6 if you’re a master, and 8 if you’re legendary. Strength. 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